A Paper Presented to the Southern Association of Agricultural Scientists
Agricultural Communications Section
Memphis, Tenn.
February 1999
Shannon O. Wilder
New Media Strategist
Faith Peppers
News Editor
Carol Ness
Art Coordinator
University of Georgia
Background
On September 18, 1998, University of Georgia President Michael Adams cut the
ribbon to the new College of Agricultural and Environmental Sciences Activity
Center, an alumni and recruiting facility. The following are the perspectives
of Shannon O. Wilder, one of the lead designers of the project, and Faith Peppers,
coordinator of the projectÆs writing team. Contributions were also made by Carol
Ness, the other lead designer. Together, the aim of these perspectives is to
analyze the challenges, drawbacks, and benefits of taking on a large multimedia
project in-house for the first time.
Shannon O. Wilder:
The Genesis of An Idea
From the outside of the historic Four Towers Building on the east campus of
the University of Georgia, Carol Ness and I could tell that it was an agricultural
building. As soon as we stepped through the door, the hundreds of chickens who
called the building home just reinforced that idea. Our blueprints showed that
the row! ! s of birds were occupying the exact location where the UGA College
of Agricultural and Environmental Sciences planned to put a new multimedia exhibit
hall to showcase the past, present, and future of the college.
"Well, I guess that settles it," I shouted over the noise of the chicken
house; "we are going to need some really loud speakers for these interactives."
As graphic designers employed by the UGA College of Agricultural and Environmental
Science's Education, Communication, and Technology Unit, Carol and I were in
the unique position of heading up a major design project for the Department
of Development and Alumni Relations, led by Louise Hill. The Activity Center
was the dream of countless alumni of the college to build a facility that would
serve not only as a meeting place for alumni events but also as a place for
recruiting new students. Within this facility, we were asked to design an interactive
exhibit hall that would ap! ! peal to the varied generations that visited the
Activity Center.
The project was significant for us in several ways. First, it was a project
that we had courted and won from an Atlanta exhibit company. It also allowed
us to stretch our creative muscles and bring to the ECT unit a high-profile
project that would, by the time the year-long production ended, use and expand
the talents of almost every member of the unitÆs creative staff.
In-House vs. Out-Source
The decision to produce such a high-profile project in-house was not an easy
one. From a design standpoint, the exhibit hall was a monumental task because
of the amount of information and people that had to be coordinated in order
to produce the exhibits. The drain on employee resources, the long production
schedule that precluded any new work, as well as the unexpected aftermath of
the project were just a few of the problems the ECT unit faced throughout the
year.
The Activity C! ! enter is an exhibit space containing three interactive kiosks
about undergraduate academic majors, the College's history, Hall of Fame members,
the Ag Alumni Association, as well as current scientific agricultural research.
All of it was designed and produced by members of the ECT staff, the Agricultural
Engineering staff, and a representative from University Computing and Networking
Services (UCNS), who provided technical support for the development of the interactive
programs.
The exhibit company originally contracted to design the exhibit hall already
had experience working on a similar project at the University of Georgia. The
other end of the Four Towers Building currently houses the UGA Visitor Center
which features many static exhibits, as well as an interactive touch-screen
program about the university. As with the Visitor Center, the Atlanta exhibit
company did not bid to produce the interactive programs for the CAES Activity
Center. They would build cas! ! ings for them but were not at that time in the
multimedia business. The Visitor Center programs were instead produced on campus
by University Communications.
Louise Hill, the director of development and alumni relations, started work
with the company as soon as the blueprints for the CAES Activity Center were
close to being finalized. However, after seeing an exhibit that Carol and I
had designed for an interactive children's museum in Augusta, Georgia, the year
before, she invited us to come to a meeting and evaluate the exhibit company's
preliminary designs. Initially, evaluation was all she expected from us, but
everyone was surprised at how the meeting turned out.
The Atlanta company's concepts were mediocre at best. The designs were solid
and reasoned, but the concepts behind them were weak. It was obvious that the
brochures and literature that Louise had given the company for reference had
been largely ignoredùexcept for the one on horticulture.! ! The exhibit designer
seemed interested only in an urban audience's perceptions of agriculture. Reasoning
that most people who walked into the exhibit hall would have the same urban
perceptions of agriculture rather than knowledge of the wide range of disciplines
in the college, the company had designed a trellis wall that would occupy the
middle of the room and serve as a frame for the static exhibits. Louise, Carol,
and I all balked at the idea that the symbol of a trellis would represent the
entire college. It was obvious that the company did not understand the diversity
of the College of Agricultural and Environmental Sciences just from reading
a few brochures.
The original idea behind the decision to produce this project in-house came
out of that one meeting. In ECT, we called it the X-factor. Essentially, it
is the one thing that sets apart an internal communications shop from the one
on the outside. That one element is that we were a part of what we we! ! re
trying to communicate. The exhibit hall in the Activity Center called for an
intimate knowledge of the college and its people, what Carol and I referred
to over the next year as knowledge of the "spirit of the college."
The idea of the "spirit of the college" was basically the heritage,
traditions, and present culture of the college and how these elements combine
to give the organization an identity. As in-house employees, we on the ECT staff
were by default part of that spirit and strove to maintain a vision during the
production process that reflected that intangible element in everything from
the texture, to the color, to the symbolism used in the exhibit hall.
Method
Maintaining Tunnel Vision
As the planning for the exhibit hall progressed for the design team, which now
was made up of a large number of ECT and other university staff, it became clear
that workloads were going to be a major problem in the next year. Carol and
I were the lead designers and project managers, while writer Faith Peppers coordinated
the other writers on the ECT Public Affairs team for script production. ECT
videographers Bob Molleur and John Packwood shot and edited film for Quicktime
movies produced for the multimedia programs. Andrew Liles, a member of University
Computing and Networking Services, provided invaluable support for the multimedia
programs, technology acquisition, and digital sound and Quicktime video compression.
All the while, Pat Harrell headed a team in Ag Engineering for kiosk construction.
As work on the exhibit hall overwhelmed all other efforts in the unit, it was
also apparent that not everyone in the college apprec! ! iated the importance
of the project and the drain on ECT staff time. To other ECT clients, it was
as if the unit had lost half its staff. The graphics team in ECT particularly
suffered with two out of the three designers in Athens assigned to full-time
work on the Activity Center. It was very difficult to explain to clients that
projects that used to be routine were impossible to get finished because suddenly
the unit did not have the staff to produce them.
All the other team members, as well, were theoretically full-time on the Activity
Center, but everyone was still taking on new jobs out of obligation or some
feelings of responsibility. Plates were full, but all of the team members were
still looking for ways to cram more onto them. This phenomenon was amazing,
especially considering that the team was made up of experienced professionals,
supposedly aware of what kind of workloads they could handle. However, suddenly,
with the advent of a long-term project! ! and the accompanying deadlines spaced
out over a year's time, schedules were difficult to manage. About six months
into the production schedule, it became clear that everyone was juggling overloaded
schedules. ECT unit members who normally had no trouble meeting deadlines were
falling short and feeling a sting to their professional pride.
It was not just a problem for clients and for those staff members involved in
the project either. The closer the team got to the September 18, 1998, opening,
the more grumbling was heard from other ECT staff members not involved with
the project. They were suffering as well with overloaded schedules as projects
were shifted to their desks, but they were reaping none of the rewards of a
high profile project.
Our unit leader, Barry Jones, was supportive of the Activity Center project
from the beginning but also recognized that closing the doors to other clients
was not possible and very dangerous to the unitÆs future.! ! Once the year ended,
the ECT staff could not afford to repair relationships with our other clients
who had been neglected in the past year. It was truly a problem, and with six
months left to go, it was not getting any better.
Communicating with the Client
In addition, Carol and I were struggling with bigger problems than the workload.
As experienced designers in the college, we were familiar with working with
clients and communicating with them about projects. This project, however, took
on an entirely new dynamic and one that was entirely the result of producing
a large multimedia project in-house.
The problem was largely a matter of protocol. If the project had been out-sourced,
such as with the original Atlanta company, there would have been a strict schedule
of contact between the client and the company that was dictated by the original
contractual obligations. However, when all the project members work inside of
the organization, l! ! egal contracts do not exist between clients and professionals,
although the ECT staff learned that maybe they should.
As the team worked toward critical mass, the amount of contact with Louise Hill's
office became a problem for the designers and writers. With so many meetings
and issues that Louise understandably wanted to sign off on, Carol and I were
having trouble getting any design work done, and Faith Peppers was having trouble
keeping the other writers on schedule. Louise needed drawings to take to potential
donors, and we tried to be accommodating despite the extra time commitment.
On the other side, the Alumni and Development office was increasingly frustrated
with the pace of the production. The distinction between project manager and
client was becoming blurred as the client wanted to have more control over the
creative process. As time went on, the relationship between the two offices
was becoming strained.
In hindsight, Carol and I feel t! ! hat the accessibility of the ECT staff members
was the main problem. There were no boundaries to the clientÆs relationship
with the ECT staff. The Alumni and Development Office did not know what sorts
of issues they should or should not have input on because we on the production
team failed to set sufficient boundaries from the beginning.
Eventually, though, after much negotiation, the team came to an understanding
with Louise HillÆs office regarding communication. It turned out that LouiseÆs
unease stemmed from information overload. She wanted to know the essentials
but not all the conceptual details. We were giving her too much information
that was out of her realm of experience as a director of development and alumni
relations, and she and her staff simply did not know how to process it.
Starting the last five months of the project, we met with Louise every two weeks
and discussed a set agenda that usually dealt with budget or content accuracy
iss! ! ues. This new tactic gave the team much more autonomy to complete the
project and allowed Louise to follow the project while narrowing her own responsibilities.
Faith Peppers:
Writing for a New Medium
When the task of writing scripts for the interactive modules was turned over
to the writing team, we were charged with giving the exhibits a distinctive
voice. We met almost weekly with the designers, Shannon Wilder and Carol Ness,
in order to get a feel for the exhibits. Understanding the mood they were trying
to create helped us find the right voice for the exhibits. By learning the themes
and motifs that they were incorporating visually, we were able to develop themes
in the scripts that would be woven throughout the text of the exhibits.
Writing for this multimedia project, however, proved to be a much greater challenge
than any of us had envisioned. The initial attitude was we were professional
writers, for heavenÆs sake. Of course,! ! we could do this. On the writing staff,
we had one research publications editor, one news editor, and one information
specialist. Not one of us, though, had ever written for a project of this type
and scope, and we did not foresee the challenges that lay before us.
Based on what we learned about the design of the project from Shannon and Carol,
we outlined the segments of the text and scripts and divided the work evenly.
The primary writing assignments included the screen introductions for each module
and narrative scripts to accompany video and text screens.
I was selected as the coordinator for the written parts of the project. It was
my responsibility to write one-third of the scripts, collect the contributions
of each of the other writers, edit the text, and forward the completed work
to Shannon and Carol, the lead designers. Shannon and Carol would then give
the scripts to a freelance editor for final editing.
The writers, as a team,! ! faced several challenges. Mid-project, one of the
writers assigned to the project left the university for another position. Another
writer had to take his place. While I first feared that this change would slow
our momentum, I discovered that it actually brought new energy to the project
at a critical time.
However, these were among the least of our challenges in comparison to working
in such a different medium and for such different goals from those to which
we were accustomed. As I began to work on my assignments, I quickly discovered
that writing for a multimedia project is different from any other type of writing
that I had done. Therefore, I knew I needed to learn more about this particular
mode of writing. In my research, I found Timothy GarrandÆs Writing for Multimedia
to be an invaluable resource.* It helped walk me through the process of organizing
the information so that it flowed effectively for this medium. The greatest
challenge for me was remem! ! bering that each screen had to be a separate segment,
independent of all other segments. I had to remember that viewers may not take
the time to view each screen; therefore, I could not refer to information found
on other screens. Other writers on the project reported also having difficulty
explaining complicated scientific facts, discoveries, and processes in the matter
of two short paragraphs or thirty seconds of script time. As all good reporters
do, we were all used to giving background, explanation, and future implications.
One vital error in our planning proved to be not allowing time for all the scripts
to be read and re-edited. Many last-minute changes were required just before
the professional voice talent were to record the scripts. It was just another
function of a multimedia project that we, a group of basically print writers,
had not considered.
Another challenge was finding time to fit a project of this magnitude into our
routine work sch! ! edules. Even without such a project, most of us keep full
plates, and this giant addition forced some very difficult juggling of our time
and responsibilities. The opening of the Activity Center came just days after
a major college showcase that had also required major time commitments from
our writing team. Outsourcing the final editing work was crucial. Fortunately,
we knew the freelance editor we hired, and he was already more or less familiar
with much of the project, though he had not worked on it. He was able to view
the project with a fresh eye and give it a very dynamic twist, also providing
consistency of style and voice to the writing of these different writers. He
was also instrumental in helping make last-minute scripting changes.
After years in the College of Agricultural and Environmental Sciences, I found
this project to be one of the most important projects I have ever worked on.
It provided the opportunity for our entire staff to be involved! ! in a very
high-profile project, to be introduced to a challenging new medium, and to develop
an altogether new writing style.
The project also came at a crucial time for our unit and paid many unforeseen
dividends. After the recent merger of two communications units within the college,
this project gave the writing team a rallying point, a focus on which we could
come together and work, and it helped us to develop a sense of camaraderie and
teamwork that was needed at this critical time in the unitÆs development.
While the project demanded considerable amounts of my production time for more
than eight months, the benefits of the project in my professional development
are still surfacing. What I learned in my research for the project and practiced
in writing these scripts is helping me in other writing assignments, especially
writing projects for our newly-formed Web team.
Perhaps the writing would have been done more efficiently and with fewer ! !
challenges by outside sources; however, the added value this project brought
to our writing team in terms of experience, new equipment, and professional
development made the challenges and the temporary sacrifice of production on
other projects worthwhileùand even invaluable. By helping this exhibit find
its voice, we developed much-needed skills and a broader knowledge of our craft.
Results
Shannon O. Wilder
The Nuts and Bolts
One of the greatest benefits of this project was that ECT's position as the
in-house shop allowed us almost total control over the design of the exhibit
hall. From the moment the unit got the project, Carol Ness and I had a very
clear idea of what kind of exhibit area we wanted to create. We and the writers
felt that every detail needed to be rooted in some kind of collective perception
of not only the college but also agriculture and the environment. We started
by doing extensive research into color theory, as well as agricultural history.
CarolÆs and my general practice when starting a new design project has always
begun with a trip to do research at the library and to re-visit some favorite
pieces of artwork. Another helpful design practice we employ is word association.
For this activity, we made a list of words that expressed some essential concepts.
In this case, it was words like heritage, earth,! ! roots, harvest, technology,
and resources. Then we matched these words with a visual image, whether it was
a texture, an object, or a symbol.
While doing these exercises, Carol and I stumbled onto a book about totem poles
of the Pacific Northwest. After looking at the totem pole images, our ideas
started gelling, and we began generating and refining designs for the kiosks
very quickly. The totem pole concept served as a point from which to evolve
because of the symbolic nature of totem pole imagery. Every image carved into
the wood has some sort of correlation with Native American family history. However,
the images have also permeated into the unconscious of most people in the United
States. There is an associated meaning or link to an idea or a feeling for most
people when they see a carving of an eagle or wolf or any other common Native
American symbol. The theory Carol and I were working with was that, despite
our digital age, agricultural implements, tex! ! tures, and colors associated
with the environment are still viable symbols that generate some kind of innate
reaction from a viewer. We were willing to bet that, with the right kind of
presentation, the reaction would be a positive one.
For a peaceful, ethereal, as well as industrial look, we used colors like blues,
purples, light greens, and textures like aluminum on the two kiosks which explore
the present and the future of the college. The kiosk that celebrates the history
of the college is housed in aged and tarnished copper. The copper was treated
with a chemical called liver of sulphur and has greens, reds, and purple accents
in its finish. The hand carved side panels with organic imagery and abstract
symbols are juxtaposed against the metal skins of the kiosks and the modern
touch-screen and sound systems.
While not in use, the kiosks play music quietly, and many visitors have commented
that the hall is like walking through a door to a church o! ! r a peaceful garden
that envelops visitors. Walking down the stairs, one immediately sees these
colorful and symbolic "totems" and hears the faint sounds of music.
Based on the advice of our technical consultant, Andrew Liles, from University
Computing and Networking Services, the team used Apple Media Tool as the authoring
software for the multimedia portion of the project. Along with Apple Media Tool
for authoring, we wanted computer systems to run the software that were easy,
fast, and reliable. We decided on the Apple G3/266 machines, which proved to
be a perfect fit. We purchased 17-inch ViewSonic monitors with built-to-order
touch-screens using SAW technology installed by a company called National Integration
Services. These touch-screens using SAW technology rely on sound waves to determine
the point of contact on the screen.
To present the audio, we wanted more than computer speakers that have a tendency
to "bleed" audio fr! ! om one kiosk to another. After a visit to the
National Science CenterÆs Fort Discovery in Augusta, Georgia, where sound domes
called The Localizer are used extensively, we purchased sound domes for each
kiosk. The Localizer is produced by Brown Innovations, and each is custom built
based on the specs for each kiosk. Carol and I designed the kiosks from the
beginning, knowing that these domes were going to be an additional design element.
As a way of maintaining the programs, all of the computers are networked by
Ethernet into the campus system so that Carol and I, from our offices, can add
or subtract elements from the programs.
As for content, the information in the multimedia programs in the kiosks educates
viewers about modern agricultural careers. There are Quicktime movies that highlight
individuals working in agriculture who help improve our quality of life as well
as the quality of the environment. A module called The Scrapbook of Memories
recounts and c! ! elebrates the long history of UGAÆs College of Agricultural
and Environmental Sciences, and a module called The Science Zone highlights
the progressive scientific research of the College. An interactive piece called
The College Tour uses road map imagery that shows teaching, research, Extension,
academic majors, and selected agricultural careers. Finally, a module called
Weaving the Legacy, one of the major themes of the hall, highlights significant
individuals in the Hall of Fame and the Eterna Club who have professionally
and financially supported the college. We hired professional narrators, despite
their cost, to read the audio portions of the interactives and recorded the
audio at a sound studio in Atlanta.
Another popular element of the room is a wall that I designed that displays
portraits of the College Hall of Fame members. These are people who have made
significant professional contributions to Georgia agriculture. This wall was
designed to scale in th! ! e program Freehand and then painted by a professional
mural painter, an Athens local named Gwen Edwards. All of the lettering is done
by hand and painted directly on the wall. The portraits were scanned from photographs
and then printed onto canvas using a Hewlett-Packard large format printer that
was specifically purchased for the development of this project. All of the other
static panels were also printed on the large format printer.
Conclusions
The Aftermath
September 18, 1998, came and the opening of the exhibit hall was a very successful
day for the ECT unit and the Alumni and Development Office. However, the professionals
on the Activity Center team who emerged from the challenge of the project were
different from what they were when they started. After the initial tiredness
wore off, we all went back to our offices and tried to pick up where we had
left off, but for Carol and me especially, the transition has been a hard one.
A group of people who work together is a dynamic thing that shifts and changes
depending on the people involved. Involvement in the Activity Center made everyone
work a different way; we all had to serve the nature of multimedia. The writers
had to adapt to a totally new style of writing. Predominantly news writers,
they were forced to make a major shift in the way they thought about their craft.
The scripts for the multimedia programs had to be informative, interes! ! ting,
very clear when directions were involved, and short enough for someone to take
them in quickly.
The constraints of the medium caused problems for our video production team
as well. The videographers involved were adept at producing documentary length
educational productions. However, Quicktime video is not meant to be a long
video format because of file size constraints, as well as the attention spans
of viewers standing at a kiosk. It was a point of contention throughout the
entire production process, and we never did achieve exactly what we wanted out
of the Quicktime videos. Most of them still need to be edited further because
of their length.
Carol and I, as graphic designers, also had to educate ourselves to issues like
user interface design, as well as the structure of interactive modules. We had
to learn an authoring system during the year, as we went, in order to produce
the interactives.
It is important when an in-house project! ! of this scale ends to re-evaluate
the professional skills of a staff. For Carol Ness and me, going back to short-term
work has been difficult. We miss the stimulation of the demands this project
made on us. I saw on ESPN recently a group of young athletes participating in
what they call "extreme sports." The participants take more risks
with each performance as they try to get an adrenaline rush that surpasses the
last. Some of the athletes claim that this adrenaline rush has become an addiction.
Because of the technical and intellectual demands, Carol and I found that working
on a large multimedia project can be easily compared to that feeling of adrenaline
as we were confronted by new challenges, discovered ways to meet the challenges,
and watched our project move closer and closer to completion.
For these reasons, most of our team members are no longer satisfied with working
within the same parameters that we were before. We now look for projec! ! ts
that will push us and challenge us to top the stimulation and quality of our
last productùin other words, projects that have an element of the extreme in
them.